Scary thoughts on one all-too-possible near future

Little Brother, Doctorow, Cory

It may be time to get more serious about using PGP and learning about Tor. Little Brother takes us into a near-future version of San Francisco where Jack Bauer has clearly become the U.S. Attorney General. Marcus is a seventeen year-old high school student who likes to play video games, role play, and has it all figured out (he’s 17 after all). In the wrong place at the wrong time, Marcus gets swept up by Homeland Security after a terrorist attack, held for questioning for days, and released with the threat that he’ll be watched carefully to make sure that he behaves.

The world that Marcus returns to has ratcheted up both fear and surveillance to something on the wrong side of police state. He chooses to fight back mostly out of adolescent stubbornness coupled with enough technical expertise to be dangerous to both the nascent police state and to himself and his friends. Doctorow is becoming a better and better storyteller with each of his books and Little Brother motors along. I pretty much dropped everything I should have been doing to plow through it over the course of two days.

The book has its flaws. The bad guys tend to be caricatures. The “lessons” about various hacks and technologies sometimes slow things down, although not as much as you might think. Doctorow may have his agenda but he remembers that his first priority is to entertain. Along the way, he also manages to get you to think about his larger message.

Sketching your way to insights

The Back of the Napkin: Solving Problems and Selling Ideas with Pictures, Roam, Dan

One of the rules of thumb I learned in the early days of my consulting career was that your project wasn’t real until you had at least one napkin or placemat filed in your working papers with some sketch that captured the essence of what you were designing or trying to understand. Dan Roam’s new book, The Back of the Napkin, makes the same case and provides substantial insight and guidance on how to make those sketches more useful.

Artistic talent and skill is largely irrelevant to Roam’s discussion. He’s talking about drawing as a thinking tool and the value of simple pictures in understanding complex phenomena. While his work is rooted in deep understanding of how our visual system and brains work, Roam boils it down to simple and practical advice. He summarizes the book with an image of a Swiss Army knife. Here’s my very own sketch of that drawing:

BackOfTheNapkinSwissArmyKnifeSummary

The heart of Roam’s approach is a process of Look, See, Imagine, and Show. The distinction between Look and See is a bit subtle. In Roam’s formulation, Looking is somewhat more passive and is about taking in the raw materials of what is out there, while Seeing is a more active process of chunking and imposing order on those raw materials. Imagine moves away from our eyes to our mind’s eye where we can experiment with multiple representations of what we’ve seen and how we can make sense of it. Finally, Show is about working out ways to take someone else through the mental process that will help them see what we’ve come to see. Again, here’s my version of Roam’s model:

Roam-LookSeeImagineShow

While a good picture may indeed be worth a 1000 words, Roam is no advocate of simply letting a picture speak for itself. He has two purposes with his book. The first is to equip you with better tools for using simple pictures to furthering your own understanding of problems. The second is to educate and convince you to put those tools to use in helping communicate your new understanding to others. Roam provides good advice about the kinds of pictures you should draw to address the classic journalistic questions (Who, What, Where, When, Why, How, and How Much). He also introduces a curious mnemonic, SQVID, which translates to Simple, Quality, Vision, Individual Attributes, and Delta. Each represents one pole in choices you can make when you are sketching a particular concept.

This is a rich and useful book. If you’re already a visual thinker, it offers a good organizing framework and collection of tools and techniques to add to your bag of tricks. If you’re not yet a visual thinker, this should provide you with the necessary encouragement to start.

Congratulations to Jack Vinson

One of the unexpected rewards of blogging is watching those that you’ve influenced in some way going off and succeeding in their own unique way. If for some odd reason you are not already following Jack’s work, you should correct that mistake immediately.

Blogging for five years

I have been blogging for five years now.  Amazing.  My focus has always been around knowledge management, but the specifics and surrounding topics have wandered over the years. 

Thanks to all my commenters and readers.  And a special thanks (again) to Jim McGee who told me, “You should really start your own blog” because I was leaving so many comments on his.  (So many, in fact, that I still get spam that thinks I have something to do with the ownership of his website.)

Statistics:

  • 1860 entries (this is number 1861)
  • ~1900 readers via FeedBurner
  • 1415 comments (many from myself)
  • 419 trackbacks (many from myself)
  • 28 categories with anywhere from 6 to 616 entries
  • 1753 tags (and not all entries are tagged)

Blogging for five years
Jack Vinson
Sun, 18 May 2008 20:06:58 GMT

Technology for us – the heart of Enterprise 2.0?

[Cross posted at FASTforward]

The phrase “technology for us” has been kicking around in my head for the past several months. At the FASTForward ’08 conference, I took a first pass at articulating my thinking in a video interview with Jerry Michalski. Consider this my next attempt. I expect there will be more.

Technology for Them

Information systems in organizations generally have been “technology for them.” Accounting systems, inventory control systems, ERP systems, reservations systems are all designed and imposed on their users.

Done properly, these systems yield efficiencies, predictable quality, and significant economic benefits. The design and implementation processes for these systems are industrial engineering at its best. Expert designers observe, redesign, and streamline processes to define and constrain what the target user population is allowed to do.

In these systems, users are simply one component in a mechanistic environment designed to constrain behaviors. User roles are limited to situations where technology is too expensive and a human user is more economical. Individual creativity and initiative are neither desirable or appropriate.

Technology for Me

The personal computer revolution brought “technology for me.” We saw innovation and scores of programs designed to improve the productivity and effectiveness of individual knowledge workers. Few of us would go back to a world without spreadsheets, word processors, or the other tools made possible and accessible via personal level information technology.

The first waves of innovation in the PC world focused largely on individual productivity. Attention to work process, if any, was a function of the idiosyncrasies of each user. Broadly speaking, innovation took one of two forms. Programmers and developers generalized from their own needs to develop unique tools solving their own problems. With luck, those solutions found enough kindred spirits to sustain a market. Early examples here would include the original Visicalc, ThinkTank, More, and dBase. More recent examples would include MindManager, SketchUpPowerpoint, and the Brain.

The alternate development path was more corporate, with planned attempts to meet the application needs of perceived large markets of individual information and knowledge workers. Examples here would include the original Lotus 1-2-3, Microsoft Word, and Visio.

This development path emphasized industrial and mechanistic conceptions of work. Moreover, the logic of mass markets produced products targeted to the perceived lowest common denominator of user needs. At its worst, this path leads right back to technology for them and Microsoft Bob as a distorted model of users and use cases.

Us as Knowledge Worker

There are two dimensions of “technology for us” worth exploring. The first is “us” as knowledge workers; individuals charged with “thinking for a living” in Tom Davenport’s coinage and expected to exercise substantial initiative and autonomy in the design and execution of their work. The second dimension of “us” is the degree to which key work products and deliverables emerge from the collective and coordinated action of multiple knowledge workers. We’ll return to this second form of us in a bit.

There are both political and practical problems with applying technology effectively to the unique needs of knowledge workers. Previous organizational uses of technology have not had to deal with situations where the target audience was free to ignore you. Knowledge workers occupy positions of power and influence within the enterprise. They have the power and inclination to ignore, dismiss, and actively undermine ill-conceived and poorly executed efforts to modify their work practices. For that matter, they have to power to dismiss well-conceived and well-executed efforts on their behalf. 

If you’re smart enough to avoid the trap of trying to dictate an approach to this user community and actively engage them in the design and implementation process, you run into the next constraint. Knowledge workers can’t articulate quality, effectiveness, or efficiency with anything resembling the precision that applies to manual or information work. The nature of knowledge work and its deliverables makes typical measurement approaches suspect (see Crafting Uniqueness in Knowledge Work and The Invisibility of Knowledge Work, for example). We have only recently begun to understand individual knowledge work practices in ways that let us apply technology with some likelihood of success. In many ways we are still working out the details of the vision of knowledge work support first articulated by Vannevar Bush in the mid-1940s in As We May Think.

Us as Groups of Knowledge Workers

Organizations exist to solve problems beyond the capacity of individuals to tackle. This is as true of knowledge work as it is for all other types of work. For all the power of technology to make individual knowledge workers more productive and effective, the greater opportunity lies in developing skill at using technology to support collective activity.

What we haven’t yet done well is knit together our knowledge of how to improve group oriented work practices and technological possibilities. Further, the more promising efforts have seen limited penetration into organizations. When dealing with collective knowledge work we compound the problem of knowledge worker autonomy with the problem that the knowledge work processes we wish to improve are vague, imprecise, and squishy in ways quite uncharacteristic of the work processes we are comfortable working with in industrial settings.

If we take the analysis and improvement tools we are comfortable with in industrial process settings and simply port them to knowledge work environments, one of two things happens. Either, we become hopelessly frustrated trying to force a dynamic and fluid process into the confines of our swimlanes. Or, we mistake the small fraction of the process we can force fit into our tools for the entire phenomenon; guaranteeing that our target users will ignore us and route around our efforts.

While there are people who have thought about the problems of applying technology to complex knowledge work processes and practices, their work has not achieved the widespread adoption it needs to be a meaningful factor in most organizations. Some good entry points into this work include:

The inventory of technology solutions promising to streamline, improve, or transform group activities continues to grow, although it often seems more like baroque and rococo variations on a handful of themes than like new insights or frameworks. Will the next implementation of threaded discussion make any major contribution to educating a group on when and how to make effective use of that technique? Or to understanding what situations make it a poor choice of tool?

What seems to be missing is a synthesis of Group Behavior 101 and a groupware pattern language. I’m not aware of anything that would fit that bill, although Stewart Mader’s recent Wikipatterns might represent a potential starting point. Can anyone point to some examples I’m unaware of? Is this something that we should be working to develop?

Cognitive surplus and organizational slack

[Cross posted at FASTforward]

Clay Shirky’s got a new talk and he’s taking it on the road. It’s stimulating a good bit of thoughtful discussion around the web. Here’s a video version of his talk:

Shirky has also posted a transcript of the talk on his site, if you’d prefer to read instead of watch. The talk is a riff on one of the themes of his new book, Here Comes Everybody: The Power of Organizing Without Organizations. I’ll post a complete review of that shortly; it’s well worth you’re making time to read it.

One of the stories Shirky hangs his argument on is an interchange with a TV producer about the creation and growth of Wikipedia. Here’s how he tells it:

I started telling her about the Wikipedia article on Pluto. You may remember that Pluto got kicked out of the planet club a couple of years ago, so all of a sudden there was all of this activity on Wikipedia. The talk pages light up, people are editing the article like mad, and the whole community is in an ruckus–“How should we characterize this change in Pluto’s status?” And a little bit at a time they move the article–fighting offstage all the while–from, “Pluto is the ninth planet,” to “Pluto is an odd-shaped rock with an odd-shaped orbit at the edge of the solar system.”

So I tell her all this stuff, and I think, “Okay, we’re going to have a conversation about authority or social construction or whatever.” That wasn’t her question. She heard this story and she shook her head and said, “Where do people find the time?” That was her question. And I just kind of snapped. And I said, “No one who works in TV gets to ask that question. You know where the time comes from. It comes from the cognitive surplus you’ve been masking for 50 years.”

So how big is that surplus? So if you take Wikipedia as a kind of unit, all of Wikipedia, the whole project–every page, every edit, every talk page, every line of code, in every language that Wikipedia exists in–that represents something like the cumulation of 100 million hours of human thought. I worked this out with Martin Wattenberg at IBM; it’s a back-of-the-envelope calculation, but it’s the right order of magnitude, about 100 million hours of thought. And television watching? Two hundred billion hours, in the U.S. alone, every year. Put another way, now that we have a unit, that’s 2,000 Wikipedia projects a year spent watching television. Or put still another way, in the U.S., we spend 100 million hours every weekend, just watching the ads. This is a pretty big surplus. People asking, “Where do they find the time?” when they’re looking at things like Wikipedia don’t understand how tiny that entire project is, as a carve-out of this asset that’s finally being dragged into what Tim calls an architecture of participation. [Gin, Television, and Social Surplus]

The notion of “cognitive surplus” is a clever and useful way to frame the issue. Now, Shirky is primarily interested in the societal level impacts of new technologies. Big numbers help his argument tremendously, but they are a little bit like the arguments for why you might want to target your new consumer product at China (“if we only get one person in a hundred to drink our new sport drink, we’ll sell millions!”). Or the dotcom era arguments for capturing eyeballs. I don’t think that Shirky falls into this trap himself. Here, and in his book, he explicitly talks about how the design and architecture of systems such as Wikipedia leverage cognitive surplus in granular ways to exploit these large numbers.

My primary interests are inside organizations. How can we translate and adapt these insights into those environments? Organizational theorists, not being as clever or market oriented as Shirky, did not think up a notion as attractive as “cognitive surplus.” Instead, they talk about the notion of “organizational slack.” In hindsight, a very poor choice of words. For the last two decades, or more, organizations have been rooting out “slack” wherever they could find it. When the goal is efficiency, this is an appropriate strategy. However, it leaves no capacity for innovation and adaptation. Those few organizations that explicitly provide this capacity, such as Google’s 20% rule, are deemed notable and newsworthy.

The first order of business for business is to immediately appropriate Shirky’s term. Organizations that care about innovation and adaptive capacity should begin talking about “cognitive surplus.” Look for ways to measure it, if only crudely, and increase it.

The second task is to better understand and appreciate how various new technologies and tools let organizations derive benefit from smaller grains of cognitive surplus. Google’s 20% rule is a product of a time largely before blogs and wikis. Can an organization combine the tools with a one hour or 10 minute rule? Can we get value out of an hour a week or 10 minutes contributing to an internal wiki? Clearly, we will need to design some thoughtful support and encouragement processes around the tools in order to take advantage of a different scale of participation.

The third task is to monitor how well the large number phenomena outside the enterprise operate inside. We may discover critical mass issues; efforts below a certain scale are doomed to fail, while slightly larger efforts will need an extensive “life-support” system to survive. Other efforts may need support scaffolding but can become self-sustaining. Today, we have far more questions than answers. Shirky has provided us with some good new notions to start finding answers. I’d also recommend some of the following discussions that I’ve come across so far: